It also functioned as a way to gauge your progress as the difficulty of rifts endlessly scaled. I think in order for it to work they'd need some kind of rewards for it as well as a method for creating variety, either by creating the ability for randomized maps (which is pry way out of scope for the game) or somehow using the existing maps in different chunks with portals that hop you around and randomized enemies. I suppose it's possible that the final expedition is something randomized though I suppose. This is why the infinite forest didn't have a ton of variety. I think implementing something like it in Outriders would be difficult with what is currently in the game because it's not tile based. It is kind of like The Infinite Forest but with a great deal more depth, variety, and replayability. It had some unique gear for it, special types of gems that you could slot into armor/weapons with effects you couldn't get elsewhere. So Rifts were this end game activity where you'd open a portal to a randomly generated area and you had to kill X amount of enemies to summon a boss and then kill the boss all within a time limit. You should give Diablo 3 a try, it's a fun game.
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